WaaZam is a telepresence system that supports social engagement through creative play. My PhD examines new ways to support family connectedness at a distance.
An interactive table designed for community-oriented play experiences in NYC and an architecture exhibit in Istanbul with a focus on ergonomics, social factors, and aesthetics.
Interplay is a 24' x 16' platform for full body immersive social interaction. It is installed in the atrium of the MIT Media Lab and presents playful interactions for public visitors of the lab.
VisionPlay is software to support digital puppetry. It enables users to extract and link physically expressive objects to digital content. Four examples are presented here.
Chronographer is a codebase for remapping individual foreground elements into separate time streams. The vision of the initiative is to create a tool for creative time mapping.
PoCoMo is an implimentation of collaborative mobile interaction with projected characters. We present novel social games, embedded in the environment.
StareOff uses blink detection with two cameras to mediate a co-located face to face staring contest. The game is over when the computer detects first person to blink.
Soundforms is a tabletop interface for collaborative composition. People experiment together with musical phrases by changing the arrangement, size, and shape of objects.
My masters thesis at MIT, MemTable is an integrated interactive touch table that supports co-located group meetings by capturing both digital and physical input in its memory.
MOTION CLOCK, STILLNESS CLOCK
"Motion Clock, Stillness Clock" visualizes the perception of time, in motion and in stillness. Awarded at the Boston CyberArts Festival and shown at the MIT Museum.
TELESTORY, SIFTABLE APPS
A series of educational siftable applications for children to develop langauge skills by manipulating the arrangment of the display blocks to modify episodic narratives.
WordPlay is a collaborative tabletop interface for generating, organizing, and exploring ideas. Users add ideas to the table by speaking and explore related concepts by touching them.
MetaDome is an immersive projection of an interactive night sky developed for Art Chicago. It is a reflective and shared experience developed for an inflatable dome.
Still Watching is a selectively responsive video canvas. Motionless viewers leave an impression on the canvas over time, resulting in a collective history of reflective moments.
WORD ASSOCIATION GARDEN
Using a recursive growth algorithm, Word Association Garden is a visualization of answers recieved in an online survey that reflect the personality of each individual.
A video installation portraying the complex reality of globalization and monastery tourism in Southeast Asia. Includes video footage from Hanoi, Bangkok, and Luang Prabong.
An ongoing series of ephemeral algorithmic drawings. Detailed textures emerge from millions of layers, illustrating the spectrum of each algorithm.
Drawing software that responds to touch and sound. A design tool for creating your own diagrams of structures in nature that rotate around a spherical mass.
Deteriorating metal surfaces magnified, combined, and projected. The macroscopic landscape changes slowly, time passing on a surreal but familiar planet.
A sacred sleeping space composed of six luminous panels embedded in a custom canopy bed. The space presents a symmetrical mandala reflective of structures found in nature.
Organized for the Virginia Fringe Festival, this inquiry into the perception of images used gaze tracking software to record live eye movements and display them on artworks.
A collaborative book produced in response to the two-hundredth anniversary of the departure of Lewis and Clark from Charlottesville, Virginia shown at the University of Virginia.
An ongoing series of web experiments exploring interactions with time-based media, stop motion drawing, and automata. My favorites are featured here.